Inariel Legend: Dragon Hunt End Game Tier List
Disclaimer: End Game – Assuming Exclusive Weapon 6 and immortal (Tier Lists are subjective, use at your own risk!) [Updated: 6/7/2024]
Shoutout to DarkRevo for help with this tier list!
[3=Bad, 5=Average, 7=Good, 10=Amazing]
Hero | Name | Rarity | Class | Total Score | Story | Dragon Seal | Arena | Demon Fortress (Ranged) | Chaos Realm (AOE) | Void Rift (Melee) | Shadow Cliff (Melee) | Realm of Clouds (overall) | Health (lvl 240) | Attack (lvl 240) | Armor (lvl 240) | Exclusive Weapon 1 | Exclusive Weapon 2 | Exclusive Weapon 4 | Exclusive Weapon 6 | Exclusive Weapon 8 | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
https://danheilman.com/wp-content/uploads/2024/05/Benson1.png | Benson | SSR-Collection | Warrior | 9.500 | 10 | 10 | 10 | 8 | 10 | 9 | 9 | 10 | 103,085 | 6,319 | 4,631 | Benson unlocks his skill storm judgement in the Storm Dragon form by generating a strong storm dealing 200% attack to all enemies on the battlefield | placeholder | placeholder | placeholder | placeholder | Amazing melee dps with a block death and lifesteal. The problem is he is a collection hero, so will need to be immortal before being able to be used, so do not invest in him unless you are willing to spend $2,000+ |
https://danheilman.com/wp-content/uploads/2024/05/Guanyu1.png | Guan Yu | SSR | Warrior | 9.375 | 10 | 9 | 10 | 8 | 10 | 9 | 9 | 10 | 102,335 | 5,501 | 3,966 | [Guardian] State gains [Moon Armor] which increases Damage Reduction by 8% | [Moon Armor] also grants a 8% Turbo Bonus | [Guardian] pose maintains [Crescent Domain] and [Moon Armor] is boosted by 25% | Ultimate pulls all enemies within range and inflicts vertigo (stun) for 1.5 seconds | While in [Crescent Domain] [Moon Armor] increased by 50% and receives 10% buff to damage and damage taken for 15 seconds in arena | Guanyu is an amazing Front line warrior that can tank, self heal, has a block death mechanic (extremely rare and useful) as well as having some decent Grouping and Stun skills (from his exclusive weapon. This Hero is a TOP PRIORITY. |
https://danheilman.com/wp-content/uploads/2024/05/Huoyi1.png | Hou Yi | SSR-Collection | Rogue | 9.125 | 10 | 10 | 10 | 10 | 6 | 8 | 9 | 10 | 90,043 | 7,485 | 3,091 | The armor break from Sun Bolt increase by 10% | placeholder | placeholder | placeholder | placeholder | Amazing Ranged damage dealer. The problem is he is a collection hero, so will need to be immortal before being able to be used, so do not invest in him unless you are willing to spend $2,000+ |
https://danheilman.com/wp-content/uploads/2024/05/Betty1.png | Betty | SSR | Rogue | 8.875 | 10 | 10 | 10 | 10 | 5 | 8 | 8 | 10 | 83,148 | 6,652 | 2,815 | When betty casts her ultimate, she will also cast Bombardment on the target area. After 1.4 seconds the bombs will land dealing 260% attack damage to the main target with an additional 20% splash damage. Can only happen every 10 seconds. | Increases the damage to 450% on the main target | Bombardment now deals extra damage to the main target equal to 15% of the targets max HP, up to 500% of Bettys attack | placeholder | placeholder | Best Single Target Rogue in the game, top priority to build. Betty has very high single target damage, the only problem is her ultimate gets cancelled if the target dies, so she works better in manual gameplay. Betty also has some self healing in her abilities |
https://danheilman.com/wp-content/uploads/2024/05/Anna1.png | Anna | SSR | Elemental | 8.250 | 10 | 7 | 10 | 7 | 9 | 8 | 5 | 10 | 83,148 | 7,036 | 3,071 | Anna deals 10% more damage to enemies that are [Immobilized] or [Chilled} | Upon [Immobilizing] enemies, Anna instantly gains 1 stack of [Elemental Mark]. Can only be triggered once every 5 seconds. | Arctiv Rose deals 20% more damage to enemies that are [Immobilized] or [Chilled], and increases the duration of slow and [Immobilize] to 6 seconds | placeholder | placeholder | Best Elemental in the game currently, should be top priority to build. Anna has great AOE damage, with some CC (freeze) and has some defensive skills in her kit to keep her alive. |
https://danheilman.com/wp-content/uploads/2024/05/Baldr1.png | Baldr | SSR | Elemental | 8.000 | 9 | 7 | 8 | 7 | 10 | 7 | 6 | 10 | 83,148 | 6,652 | 2,815 | Upon hitting the first enemy, insight fire will generate an electrostatic field around the enemy, dealing 20% attack damage per second to nearby enemies for 5 seconds | Increases the damage of the field to 40% | placeholder | placeholder | placeholder | Baldr is the second best AOE Elemental, he has great damage and has a nice wide range for his ultimate, should have more damage then Anna but he has no CC in his abilities. Baldr also will have no banner, so you have to win him with ranking rewards or buy him in the shop, then evolve him with universal shards. |
https://danheilman.com/wp-content/uploads/2024/05/Grace1.png | Grace | SSR-Collection | Support | 7.750 | 8 | 8 | 9 | 9 | 5 | 7 | 7 | 9 | 89,543 | 7,292 | 3,198 | Solo Show, [Bassist Grace], and [Heat Wave] deal 15% more damage | placeholder | placeholder | placeholder | placeholder | Good healer and buffer, with a nice aura for ranged damage dealers. The problem is she is a collection hero, so will need to be immortal before being able to be used, so do not invest in her unless you are willing to spend $2,000+ |
https://danheilman.com/wp-content/uploads/2024/05/Joan1.png | Joan | SSR | Warrior | 7.500 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 8 | 108,731 | 5,373 | 3,838 | When placing the banner for the first time, also grants 10% attack and armor to allied heroes in the banner range for 5 seconds | Increases the turbo bonus to 15% when the banner is placed the first time | placeholder | placeholder | placeholder | Joan is a solid support hero with some healing and buffing abilities, she is a melee so she can get in some trouble if not tanky enough. |
https://danheilman.com/wp-content/uploads/2024/05/Daji1.png | Daji | SSR | Assassin | 7.250 | 8 | 7 | 9 | 3 | 3 | 9 | 10 | 9 | 109,481 | 6,446 | 4,119 | When attacking from any direction besides the front of the target, the [Backstab] effect is triggered, dealing 10% more damage | [Backstab] deals 15% more damage to [Frightened] enemies. | placeholder | placeholder | placeholder | Currently the best Assassin in the game lagging slightly behind Edward. Can be squishy without heavy investment and has no lifesteal in her abilities. |
https://danheilman.com/wp-content/uploads/2024/05/Luna1.png | Luna | SSR | Elemental | 7.125 | 7 | 6 | 9 | 7 | 8 | 7 | 4 | 9 | 115,127 | 4,322 | 4,733 | After Luna has stopped moving for 5 seocnds, she will enter the [Magic Focus] state, increasing her crit chance by 12% | placeholder | placeholder | placeholder | placeholder | Luna is currently the worst of the SSR Elementals, her AOE range is small, but she does have decent single target burst damage compared to the other elementals. |
https://danheilman.com/wp-content/uploads/2024/05/Edward1.png | Edward | SSR | Assassin | 7.125 | 8 | 7 | 9 | 3 | 3 | 9 | 10 | 8 | 83,148 | 6,652 | 2,815 | The first casing of Depserate Pursuit is replaced by Judgement of Sinner. Eward flashes behind the furthest enemy dealing 450% attack damage and reducing the enemies energy regen rate by 25% for 3 seconds | placeholder | placeholder | placeholder | placeholder | Second best Assassin in the game, currently available in week 2 of new servers. Decent in PVP but can be squishy since he has no lifesteal in his abilities. |
https://danheilman.com/wp-content/uploads/2024/06/Sarah.png | Sarah | SSR | Warrior | 7.125 | 8 | 7 | 7 | 7 | 8 | 6 | 6 | 8 | 102335 | 5117 | 4989 | TBD | Increases the damage of charge - reverse flash by 10% | TBD | TBD | When Sarah HP drops below 25% for the first time she will enter the protected state for 1.5 seconds which removes all control effects and makes her immune to damage. She will restore 4% of lost HP every 0.25 seconds and gains super armor. Each stack of [Enhanced Kinetic Energy] extends the duration for 0.25 seconds. | Sarah is similar to GuanYu but slightly worse imo |
https://danheilman.com/wp-content/uploads/2024/05/Natalie1.png | Natalie | SSR | Tank | 7.000 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 89,543 | 6,908 | 2,943 | Thunder Realm will inflict [Electrified] to enemies for 10 seconds. [Electrified] decreases the enemy turbo by 10% | placeholder | placeholder | placeholder | placeholder | Decent beginner tank, has some nice CC and is good in PVP. However she no longer has a block death which means she needs heavy investment to stay alive in end game content. |
https://danheilman.com/wp-content/uploads/2024/05/Antony1.png | Antony | SSR | Tank | 6.875 | 8 | 7 | 7 | 7 | 6 | 7 | 5 | 8 | 127,919 | 4,478 | 3,966 | Each time Antony loses 50% of max HP, trigger 1 stack of Emerald Guarddian. Each stack increases Armor by 5% for 20 seconds (stacking 3 times) | Increases the armor granted by Emerald Guardian per stack to 10% | placeholder | placeholder | Not available on SR heroes | Antony is currently the best SSR tank in the game in terms of survivability, however Guanyu is still a higher priority to build. |
https://danheilman.com/wp-content/uploads/2024/05/Jerry1.png | Jerry | SR | Support | 6.500 | 6 | 6 | 7 | 7 | 7 | 6 | 6 | 7 | 83,583 | 4,702 | 3,030 | Jerry's [Ball juggler] inflicts pain mark on all enemies hit, which is detenated by other allies AOE skills to deal 50% of jerrys attack damage | if [Mark of Pain] is ignited, additionally decreases the enemy's turbo by 8% for 4 seconds | Increases the damage of [Pain Mark] to 150% of jerrys attack | placeholder | Not available on SR heroes | Jerry has some AOE damage and a nice debuff to allow your team to deal more damage. Can be used in end-game content as a debuffer. |
https://danheilman.com/wp-content/uploads/2024/05/Icey1.png | Icey | SR | Rogue | 6.500 | 8 | 8 | 7 | 8 | 3 | 4 | 6 | 8 | 67,911 | 5,433 | 2,299 | Upon entering the battle, Icey will analyze the enemy with the highest max HP, increasing their damage taken by 12% for 5 seconds | Inceases the analyzed enemy's bonus damage taken to 25% | Icey will analyze the enemy hit by the ultimate, increasing the damage taken to 10% for 5 seoncds | Decreases the Armor of the analyzed enemy by 10% and increases the duration of analysis to 6 seconds | Not available on SR heroes | Icey is a solid single target damage dealer with some nice single target deebuffs to help your team deal more damage. |
https://danheilman.com/wp-content/uploads/2024/05/Milo1.png | Milo | SSR | Rogue | 6.375 | 7 | 7 | 7 | 7 | 6 | 5 | 5 | 7 | 83,148 | 7,036 | 3,198 | Bullet lock targets take 15% more damage from Milo | Milos attack speed increases by 20% for the first time Bullet lock is triggered | placeholder | placeholder | placeholder | Seems to be the worst SSR in the game, an easy skip for his banner if u want to wait for better heroes. |
https://danheilman.com/wp-content/uploads/2024/05/Maya1.png | Maya | SR | Elemental | 6.250 | 7 | 6 | 6 | 7 | 8 | 6 | 3 | 7 | 67,911 | 5,433 | 2,299 | For enemies within Mayas [Featherblade Storm], increases their damage taken by 5% | For enemies within Mayas [Featherblade Storm] decreases their turbo by 10% | Increases bonus damage taken to 15% | Increases turbo reduction to 25% | Not available on SR heroes | Maya is amazing early and mid game as an AOE elemental. She can even be used as a debuffer to allow the enemy to take more damage if her exclusive weapon is leveled up. |
https://danheilman.com/wp-content/uploads/2024/05/Bobo1.png | Bobo | SR | Warrior | 6.000 | 7 | 5 | 6 | 4 | 7 | 6 | 6 | 7 | 78,359 | 5,433 | 3,200 | Bobo casts the last strike of the swirl of water dragon to additionally unleash the surging waves, sending waterspouts in multiple directsions dealing 110% attack damage to enemies along the path | Increases the waterspouts' damage to 200% of attack | Increases the damage of the swirl of water dragon to 20% | placeholder | Not available on SR heroes | Bobo is an OK warrior, can deal good damage in some content but it very hard to keep alive. For some reason he is purple to start and his evolution shards work differently than other SR heroes. |
https://danheilman.com/wp-content/uploads/2024/06/Elia.png | Elia | SSR | Support | 6.000 | 6 | 7 | 6 | 5 | 6 | 6 | 5 | 7 | 102,335 | 5,757 | 3,710 | After Elia casts Joint Defense, she radiates a healing wave around herself every 8s, restores 30% of attack HP for allied units wihin medium range | Increases the healing amount of Healing Wave to 60% of attack | placeholder | placeholder | Inreases the healing amount of the healing wave to 75% of attack. In Arena: recveive 12% less single target damage for the first 10 seconds. After this ends, grants 5% healing to all survivng melee heroes until the end, stacks 3 times. | Best healer in the game besides Grace, but healers are not amazing. She also rushes into melee range which can be dangerous. |
https://danheilman.com/wp-content/uploads/2024/05/Thera1.png | Thera | SR | Support | 5.875 | 6 | 7 | 6 | 5 | 6 | 6 | 4 | 7 | 83,583 | 4,702 | 3,030 | While Cruising Doctor is active, increase attack bonus by an extrea 5% When cruising Doctors barrier is breached, decreases the turbo of the enemy who breached it by 5% and their attack by 5% for 5 seconds | Increases turbo and attack reduction to 12% | Increases boinus attack to 12% | placeholder | Not available on SR heroes | Thera is the best SR healer in the game, has some other buffs for the team, she is a single target healer. Although healers are not very useful in this game since they cannot reliably keep tanks alive. |
https://danheilman.com/wp-content/uploads/2024/05/Shuri1.png | Shuri | SR | Assassin | 5.750 | 7 | 6 | 7 | 3 | 3 | 6 | 7 | 7 | 67,911 | 5,433 | 2,299 | After shuri casts the [dance of blades], each normal attack deals 4% of the targets lost HP up to 50% of shuris attack damage for 7 seconds | placeholder | placeholder | placeholder | Not available on SR heroes | Shuri is anm interesting assassin, she is the only assassin that has lifesteal built into her kit and she also is immune to damage during her ultimate teleport so she can dodge some abilities using this. |
https://danheilman.com/wp-content/uploads/2024/05/Dan1.png | Dan | SR | Tank | 5.500 | 5 | 5 | 7 | 5 | 5 | 5 | 5 | 7 | 94,031 | 3,657 | 3,657 | Increases the shield effect granted by Dans skills by 10%. For the duration of taunt, decrease the damage dealt by the taunted targets by 15% | Increases the sheild effect granted by Dans skills by 20% and the shield effect granted by other ally heroes by 10% | For the taunt duration, decreases the damage dealt by those taunted enemies by 40% | placeholder | Not available on SR heroes | Dan is an OK tank, the best of the SR tanks. However he has no block death to help him survive in end game content, so he will need lots of investment to shine. |
https://danheilman.com/wp-content/uploads/2024/05/Skade1.png | Skade | SR | Rogue | 5.500 | 5 | 7 | 6 | 7 | 3 | 4 | 5 | 7 | 67,911 | 5,433 | 2,299 | Enhances the [Hawk Eye Mark] effect inflicted by Hunters Lock-on, increasing the enemys damage received from Skade by 8% | Increases Skades damage dealt to enemies with [Hawk Eye Mark] to 15% | placeholder | placeholder | Not available on SR heroes | Skade is a decent Single Target Damage rogue who can hit very often and do decent damage when invested heavily in. |
https://danheilman.com/wp-content/uploads/2024/05/Hortis1.png | Hortis | SR | Assassin | 5.500 | 6 | 5 | 7 | 3 | 3 | 6 | 8 | 6 | 67,911 | 5,433 | 2,299 | Increases [Scar]'s damage dealt by 15% Casting Shadow of Foliage: Assault also grants Hortis a shield that absorbs 100% of attack for 4 seconds | placeholder | placeholder | placeholder | Not available on SR heroes | Hortis is a decent SR assassin, however assassins are not very useful and are hard to keep alive in most content. |
https://danheilman.com/wp-content/uploads/2024/05/Mia1.png | Mia | SR | Support | 5.125 | 5 | 6 | 6 | 4 | 5 | 5 | 4 | 6 | 83,583 | 4,702 | 3,030 | Mia casts life injection to generate a small healing area in the targets location, restoring 10% of Mias attack HP for allies within range per second for 3 seconds | Increases the armor of allies in range by 10% | placeholder | placeholder | Not available on SR heroes | Mia is the worst SR healer, she does OK AOE healing, but again healers are not super useful since they struggle to keep allies alive. |
https://danheilman.com/wp-content/uploads/2024/05/Quasimoto1.png | Quasimodo | SR | Elemental | 4.750 | 5 | 4 | 5 | 5 | 7 | 3 | 3 | 6 | 67,911 | 5,433 | 2,299 | Increase [Flame Mark]'s damage by 40% and extends its duration by 2 seconds | placeholder | placeholder | placeholder | Not available on SR heroes | Quasimodo is the worst of the SR elementals, his range is small and so is his damage. |
https://danheilman.com/wp-content/uploads/2024/05/John1.png | John | SR | Tank | 4.375 | 5 | 4 | 5 | 4 | 3 | 5 | 4 | 5 | 94,031 | 3,657 | 3,657 | When John casts Rock Rhythm, he grants a shield to another allied hero equal to 4% of their max HP lasing 6 seconds | placeholder | placeholder | placeholder | Not available on SR heroes | John is a bad tank, and locks himself in place when ulting. |
https://danheilman.com/wp-content/uploads/2024/05/Warren1.png | Warren | SR | Warrior | 4.375 | 4 | 5 | 6 | 3 | 4 | 4 | 4 | 5 | 78,359 | 4,598 | 3,448 | Warren gains 1 stack of [Wave Realm] each time he takes damage. [Wave Realm] increases Armor by 1% stacking 10 times | placeholder | placeholder | placeholder | Not available on SR heroes | Warren is a bad warrior, he does have some CC and charge abilities that offer some CC, but his damage and survivability is low. |
https://danheilman.com/wp-content/uploads/2024/06/Ollie.png | Ollie | SSR | Summoner | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/Dracula.png | Dracula | SSR | Warrior | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/New-SSR-Tank.png | Rangol | SSR | Tank | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/Karblo.png | Karblo | SSR-Collection | Assassin | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/Wesker.png | Wesker | SSR | Elemental | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/Borne.png | Borne | SSR-Collection | Elemental | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/new-SSR-Elemental.png | Billowdore | SSR | Elemental | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |
https://danheilman.com/wp-content/uploads/2024/06/Nini.png | Nini | SSR | Support | 0.000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | not yet added to the game |